Part Three in this series goes into my method for retargeting prototype animations to help rough out a game’s mechanics, we’re going to start by importing the Unreal mannequin model and their starter animations, then we’re going to take those animations and re-target them to work with our Kenney model.
This series is geared towards people moving over from Unity3D and into Unreal, but you can still follow along if you’ve no experience in game development.
Thank you to https://kenney.nl/ Kenney for the artwork we will use in this tutorial series.
The animation pack we’re using in this episode (Free): https://www.unrealengine.com/marketplace/en-US/product/animation-starter-pack