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As this system is built explicitly for Unreal it works with projects built with it out of the box. It makes use of BuildGraph to distribute build steps across multiple agents, signficantly speeding up iteration time (for instance, have one agent compile the tools / editor, then have several other agents create build artifacts simultaniously,…
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Thoughts on the Engineering Manager and Technical Director tracks, and lessons learned along the way
Engineering Manager or Tech Director? Both tracks of the game developers’ engineering tracks have pros and cons. Walking both sides can be a difficult but rewarding path, I recently have had some time to step back and get some perspective of my time at Zynga.
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I’ve been professionally developing games for the better part of a decade now. When I started I made a lot of mistakes. Recently I’ve been receiving a lot of questions about how best to get started in the industry so I figured it would be helpful to write this down somewhere. TLDR: Make smaller games…