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	<title>Danny Goodayle</title>
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	<description>A collection of tips and tricks along with what I&#039;ve been working on</description>
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		<title>Asynchronous / Synchronous in Unity for beginners</title>
		<link>http://www.dannygoodayle.com/2013/06/11/asynchronous-synchronous-unity-beginners/</link>
		<comments>http://www.dannygoodayle.com/2013/06/11/asynchronous-synchronous-unity-beginners/#comments</comments>
		<pubDate>Tue, 11 Jun 2013 17:17:45 +0000</pubDate>
		<dc:creator>Danny Goodayle</dc:creator>
				<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://www.dannygoodayle.com/?p=965</guid>
		<description><![CDATA[This is a VERY basic overview of how Asynchronous / Synchronous applications work within Unity, for more detailed examples please find the update execution order found here How Synchronous code is executed in Unity In a nut shell, synchronous executes in a linear way, meaning that it won&#8217;t execute the next line of code until [...]]]></description>
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		<title>Unity MonoBehaviours in C#</title>
		<link>http://www.dannygoodayle.com/2013/06/11/unity-monobehaviours-c/</link>
		<comments>http://www.dannygoodayle.com/2013/06/11/unity-monobehaviours-c/#comments</comments>
		<pubDate>Tue, 11 Jun 2013 16:23:59 +0000</pubDate>
		<dc:creator>Danny Goodayle</dc:creator>
				<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://www.dannygoodayle.com/?p=909</guid>
		<description><![CDATA[MonoBehaviours, What are they? If you have been used to working with JavaScript within Unity you will have already been using them, maybe without knowing. They are the base class that every script that can be attached to a GameObject within the editor. The main functions that are used are Awake, Start, Update, FixedUpdate, LateUpdate [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Integrating Unity with Lua in Two Minutes</title>
		<link>http://www.dannygoodayle.com/2013/05/31/integrating-unity-with-lua-in-two-minutes/</link>
		<comments>http://www.dannygoodayle.com/2013/05/31/integrating-unity-with-lua-in-two-minutes/#comments</comments>
		<pubDate>Fri, 31 May 2013 21:15:22 +0000</pubDate>
		<dc:creator>Danny Goodayle</dc:creator>
				<category><![CDATA[Prototypes]]></category>

		<guid isPermaLink="false">http://www.dannygoodayle.com/?p=858</guid>
		<description><![CDATA[Disclaimer: I wrote this using Unity Pro, I&#8217;m not sure if this works in a non-Pro version! (Can anyone confirm?) &#8211; confirmed by several others. Why would Lua be helpful to a Unity project? Modding, in a word. Lua is a powerful, fast and simple scripting language that can be embedded into applications to provide [...]]]></description>
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		<item>
		<title>Bulk change AudioClip import settings</title>
		<link>http://www.dannygoodayle.com/2013/05/22/bulk-change-audioclip-import-settings/</link>
		<comments>http://www.dannygoodayle.com/2013/05/22/bulk-change-audioclip-import-settings/#comments</comments>
		<pubDate>Wed, 22 May 2013 16:32:28 +0000</pubDate>
		<dc:creator>Danny Goodayle</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://www.dannygoodayle.com/?p=849</guid>
		<description><![CDATA[Just a quick one I&#8217;ve recently had a project over 300 sounds that need to have a setting changed across all of them. Initially I found that looking inside the .meta files (in Force Text mode) there was the following for the audio file: I found that by changing the &#8220;format: -1&#8243; to &#8220;format: 0&#8243; [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Work in progress of &#8220;The Last Hour&#8221; [Images]</title>
		<link>http://www.dannygoodayle.com/2013/04/11/work-in-progres-1-hour-images-2/</link>
		<comments>http://www.dannygoodayle.com/2013/04/11/work-in-progres-1-hour-images-2/#comments</comments>
		<pubDate>Thu, 11 Apr 2013 23:06:53 +0000</pubDate>
		<dc:creator>Danny Goodayle</dc:creator>
				<category><![CDATA[Prototypes]]></category>
		<category><![CDATA[The Last Hour]]></category>
		<category><![CDATA[Unity]]></category>

		<guid isPermaLink="false">http://www.dannygoodayle.com/?p=793</guid>
		<description><![CDATA[]]></description>
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		<title>Random Head Music Visualiser [Images]</title>
		<link>http://www.dannygoodayle.com/2013/04/11/random-head-music-visualiser/</link>
		<comments>http://www.dannygoodayle.com/2013/04/11/random-head-music-visualiser/#comments</comments>
		<pubDate>Thu, 11 Apr 2013 14:19:51 +0000</pubDate>
		<dc:creator>Danny Goodayle</dc:creator>
				<category><![CDATA[Prototypes]]></category>

		<guid isPermaLink="false">http://www.dannygoodayle.com/?p=769</guid>
		<description><![CDATA[]]></description>
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		<title>Work in progress of &#8220;The Last Hour&#8221; [Images]</title>
		<link>http://www.dannygoodayle.com/2013/04/10/work-in-progres-1-hour-image/</link>
		<comments>http://www.dannygoodayle.com/2013/04/10/work-in-progres-1-hour-image/#comments</comments>
		<pubDate>Wed, 10 Apr 2013 22:50:38 +0000</pubDate>
		<dc:creator>Danny Goodayle</dc:creator>
				<category><![CDATA[Prototypes]]></category>
		<category><![CDATA[The Last Hour]]></category>
		<category><![CDATA[Unity]]></category>

		<guid isPermaLink="false">http://www.dannygoodayle.com/?p=752</guid>
		<description><![CDATA[]]></description>
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		<title>A simple timer for Unity</title>
		<link>http://www.dannygoodayle.com/2013/03/05/a-simple-timer-for-unity/</link>
		<comments>http://www.dannygoodayle.com/2013/03/05/a-simple-timer-for-unity/#comments</comments>
		<pubDate>Tue, 05 Mar 2013 11:32:01 +0000</pubDate>
		<dc:creator>Danny Goodayle</dc:creator>
				<category><![CDATA[Prototypes]]></category>

		<guid isPermaLink="false">http://www.dannygoodayle.com/?p=737</guid>
		<description><![CDATA[The script Usage]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Setting up your system for Unity Android Development</title>
		<link>http://www.dannygoodayle.com/2013/03/04/setting-up-your-system-for-unity-android-development/</link>
		<comments>http://www.dannygoodayle.com/2013/03/04/setting-up-your-system-for-unity-android-development/#comments</comments>
		<pubDate>Mon, 04 Mar 2013 14:58:08 +0000</pubDate>
		<dc:creator>Danny Goodayle</dc:creator>
				<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://www.dannygoodayle.com/?p=731</guid>
		<description><![CDATA[This article assumes that you have a project setup in Unity and would like publish it onto an Android device. It will go through the setting up of the Android SDK. The easy bit, Android style Android, compared to iOS is a dream for development. For one, you can do it on a PC or [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Making your first Augmented Reality project with Unity within 10 minutes</title>
		<link>http://www.dannygoodayle.com/2013/03/01/making-your-first-project-with-unity-and-augmented-reality/</link>
		<comments>http://www.dannygoodayle.com/2013/03/01/making-your-first-project-with-unity-and-augmented-reality/#comments</comments>
		<pubDate>Fri, 01 Mar 2013 15:22:01 +0000</pubDate>
		<dc:creator>Danny Goodayle</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Unity]]></category>

		<guid isPermaLink="false">http://www.dannygoodayle.com/?p=661</guid>
		<description><![CDATA[This article is for anyone who want&#8217;s to get started in the world of Augmented Reality (AR), it will be using Qualcomm&#8217;s Vuforia (Mainly because it&#8217;s very good, and its free!). Setting up Vuforia In order to get started, head over to https://developer.vuforia.com/resources/sdk/unity and download either the Windows of Mac version of Vuforia (Mac allows for iOS [...]]]></description>
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