Games

  • 14
    Feb 13
    N

    This article will go over the basics of setting up Unity to use source-control and setting up your first project Telling Unity you want to use source-control Within Unity, press Edit > Project Settings > Editor. In your inspector window you will see the Editor Settings for your project, under “Version Control” set the mode to Meta Files. This will […]

    Read more
  • 14
    Feb 13
    N

    This article only provides a very brief overview on the entire process, however if people would like I will write a more detailed article. TL;DR? If you would like to use a shortcut you could just buy this plugin for Unity for $50.00. I’m not associated with the plugin however it does seem to save a LOT of time. What is […]

    Read more
  • 14
    Feb 13
    N

    Well.. if you are ever going to work on an iOS application, you are going to have to use XCode at some point. Sadly Apple decided that it would be best to limit the compilation of iOS applications to only be possible on a Mac machine so that would be the first thing you would need to have. After spending […]

    Read more
  • 14
    Feb 13
    N

    Unity is a handy multi-platform game* engine that allows for rapid prototyping and creating polished final products. Depending on your language preference you could be writing in C# (Mono), Boo (Python) and Javascript (UnityScript, it’s not exactly the same..), so take your pick! I haven’t yet tried Boo, purely because I am more experienced with C# and I generally end up converting Javascript code into C# if I’ve […]

    Read more
  • 28
    Aug 12
    V

    Over the weekend I competed in Ludum Dare 24 for my third time and managed to whip together a game in 48 hours. Here is what I ended up making. Developed with C# in the Unity engine, this was mainly a test to see if the underlying framework I developed would stand up to rapid development. The actual framework is […]

    Read more
  • 01
    Apr 12
    V

    Developed during the MolyJam UK event in 2012, using Unity a team and myself created the game Revenge of the Road in 48 hours based on the tweet ” Have you ever played a racing game and wanted to play as the road rather than the cars? I know I have…” [Original Tweet] Controls Unity based multi-player game (One computer), WASD to […]

    Read more
  • 23
    Feb 12
    j

    Inspired by Michael Brough‘s TIGJam UK 6 Entry “Cube Gallery” “Cube structures are generated by a random string, e.g. ‘fcWxcMncgsGnmjcmxm0ccccgnxM’, interpreted as an algorithm ‘move forward, place a cube, shift colours towards white, rotate around X axis, etc.’ Structures fade in and out, and are replaced by new structures.  Strings for the new structures are generated based on what you spent […]

    Read more
  • 23
    Feb 12
    V

    FaceAche was a developed in collaboration with Kristian Fosh, a 2D Artist, using the Corona SDK. SWIPE IT! Its addictive party fun with this handheld party game from the people who brought you Shlumpf! React to the on screen commands to Tap, Swipe, Shake before unlocking Zoom and Pinch as the timer ticks down faster! FaceAche is the smash hit available for […]

    Read more
  • 05
    Feb 12
    v

    Asynchronous multiplayer game. Theme: Revenge. Objective is to find the leather pouch within the map, collect it, and return safely to the exit. Avoid the guard dogs! Next time the game is played, the game uses the path of previous playing for the guard dogs. In a nutshell, you will play against yourself when you restart the game, and therefore you […]

    Read more
  • 25
    Jan 12
    N

    What is it? … Let’s Be Friends (named so because the enemies want to hug you apparently) which is actually a very promising little project and one that its developer is keen to finish. It’s a twin-stick arena shooter as you would expect with levelling, upgrades and of course slow-mo. As simple as it is in its prototype stage, Let’s Be Friends, has some […]

    Read more