What is it?

Initially inspired by talking in the TIGSource IRC channel, the idea behind Ghostly is to quickly progress through the levels before your character dies. To avoid dying the player must “Possess” other characters to reset how long they have left to live.

At the moment there are only a couple of levels as this was a prototype developed to see if the idea was feasible however after several people enjoying the game I am starting work on making this into a larger game with multiple levels.

Technology Used

Ghostly was built using the Flixel Flash engine and the “artwork” was created in GIMP (Graphic Image Manipulation Program).


You can find the current version of the game here – http://www.dannygoodayle.com/Ghostly.html